Before a session begins, a menu displays weapon options that players can purchase using the cash they start off with. This is a game about tactical killing, and it is as intense as you would expect it to be.ĭeathmatch features mechanics that are sure to make Counter-Strike players right at home. Your movement slows considerably as you take damage, and you are not able to take many hits before your health drains completely. If you want frantic gameplay with rocket jumps and quad damage enhancers, S.T.A.L.K.E.R. Before delving into the intricacies of the modes themselves, it is important to discuss a core mechanic of S.T.A.L.K.E.R.'s single-player mode that, thankfully, has transitioned quite well to multiplayer: realistic gameplay. Multiplayer options consist of deathmatch, team deathmatch, and artifact hunt, which has players racing to artifacts as they appear and returning them to their home area to score points. does indeed include a deathmatch mode, I'm happy to report that deathmatch-in addition to a couple of other modes-are a great deal of fun.
After spending so much time running around in GSC Game World's S.T.A.L.K.E.R.: Shadow of Chernobyl's single-player mode, I quickly became convinced that it was a game meant to deliver a solid single-player experience unless it was done almost flawlessly, something as simplistic as deathmatch would be ignored in comparison to the game's solo mode. While I feel deathmatch, capture the flag, and all the other assorted FPS game modes are great fun, I don't believe that every single FPS inherently needs a multiplayer mode sometimes a game is just meant for single-player, and I'm fine with that. Ever since the original Doom's success, multiplayer modes have seemed to be a staple in first person shooters.